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Sprite and Character Editor for MMORPG

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Development cost:

US$ 1000-3000

 
Execution time:
Within 3-6 Months
     
 
Category:
Game Development, C++ / C, Miscellaneous
 
Industry:
Information Technology, Software, Hardware, Electronics

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Work Done:

This editor was an outsourcing project for a mid sized MMORPG. It allows to assemble different sprites into a game character, associate actions, group characters into classes, etc. The game logic we wrote allowed for lowest work load and easiest development for them. From one object grouped into a class (such as swords), the game engine could easily choose at runtime an item to equip any character. There was no need to create a separate character animation for each weapon and that saves time. Another important feature is that, also to enable maximum efficiency, each body part could be associated with a mask and its colors shifted with a HSL shader (Hue Saturation Lightness). This allowed for a single character model to have different skin colors, different clothing colors, etc.
 
     
 
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