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Work Done: This editor was an outsourcing project for a mid sized MMORPG.
It allows to assemble different sprites into a game character,
associate actions, group characters into classes, etc.
The game logic we wrote allowed for lowest work load and easiest
development for them. From one object grouped into a class (such as
swords), the game engine could easily choose at runtime an item to
equip any character. There was no need to create a separate character
animation for each weapon and that saves time.
Another important feature is that, also to enable maximum efficiency,
each body part could be associated with a mask and its colors shifted
with a HSL shader (Hue Saturation Lightness). This allowed for a single
character model to have different skin colors, different clothing colors, etc. |
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